Sep. 21st, 2016

izard: (Default)
Here is my take after couple of months of playing with VR:
Vive, Oculus at al are cool, but they moved VR to a wrong direction. There should be no feedback from headset movements, just like it was in VR from 90s. The problem should be solved not from a technical setup perspective as now with sensors, but from bio-medical perspective, e.g. using a drug that temporarily weakens some links to cerebellum. So one can lie wearing a headset, and experience all kinds of movements in an open world. The only physical feedback loop that is absolutely necessary is eye tracking.

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izard: (Default)
izard

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