On Vive and Oculus
Sep. 21st, 2016 01:19 pmHere is my take after couple of months of playing with VR:
Vive, Oculus at al are cool, but they moved VR to a wrong direction. There should be no feedback from headset movements, just like it was in VR from 90s. The problem should be solved not from a technical setup perspective as now with sensors, but from bio-medical perspective, e.g. using a drug that temporarily weakens some links to cerebellum. So one can lie wearing a headset, and experience all kinds of movements in an open world. The only physical feedback loop that is absolutely necessary is eye tracking.
Vive, Oculus at al are cool, but they moved VR to a wrong direction. There should be no feedback from headset movements, just like it was in VR from 90s. The problem should be solved not from a technical setup perspective as now with sensors, but from bio-medical perspective, e.g. using a drug that temporarily weakens some links to cerebellum. So one can lie wearing a headset, and experience all kinds of movements in an open world. The only physical feedback loop that is absolutely necessary is eye tracking.