VR experience.
Jul. 19th, 2016 10:09 amNow I had more time to play with my new Rift.
1. Order of magnitude better immersion than with smartphone VR. With good content, immersion is nearly perfect.
2. When using WASD/controller for movement, I get sick quickly. For other means of transportations (teleports), it is all fine.
3. SDK works flawlessly, but even basic code in C++ seems too bloated.
4. It is very annoying that the controller works in SDK and "shell", but not in applications. It is a known problem everyone complains about, there are tons of workarounds but none works for me.
5. One thing that is missing is a generic 3-d world visualisation framework/API. There are some file system browsers, and that is it.
P.S. It is still an NBT. Not a huge one, but very important.
1. Order of magnitude better immersion than with smartphone VR. With good content, immersion is nearly perfect.
2. When using WASD/controller for movement, I get sick quickly. For other means of transportations (teleports), it is all fine.
3. SDK works flawlessly, but even basic code in C++ seems too bloated.
4. It is very annoying that the controller works in SDK and "shell", but not in applications. It is a known problem everyone complains about, there are tons of workarounds but none works for me.
5. One thing that is missing is a generic 3-d world visualisation framework/API. There are some file system browsers, and that is it.
P.S. It is still an NBT. Not a huge one, but very important.